![]() Playability matters but it doesn't trump realism when the entire point of KSP is that you have to do gravity turns and Hohmann transfers like in real life. You say realism isn't a big factor but it is considering what KSP is about, showing players roughly how these things work in real life. Spore is a game where you can do most things that take hours in KSP within a few clicks. I feel like we've wandered into a minor tangent, so I'll say it straight, Spore's climate "simulation" is hardly a basis for terraforming in a game whose incorporated technologies at least need a theoretical basis in reality (see: metallic hydrogen). Thus, changing a biome (and several more around) can change a yellow square of desert into a meadowland. ![]() I doubt it can revamp it significantly, as a simulator of an oil refinery and a metallurgical plant would be unplayable, let alone even a smallest city.īut in any case a biome category defines its terrain (texture, details, etc.)
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